The stages of chess mastery
Mon, 01 Jan 1996 Filed in:
Journal
* The reactionary player A reactionary
player has no plans of his own, and in the absence of threats will
make whatever move comes to mind. When pressure builds, he
typically tries to avoid attack, or makes single-move
counter-attacks in response. This grade of player is highly
susceptible to combinations and tactical setups, because he doesn’t
look far enough ahead to avoid them. * The emotional player When a
reactionist starts forming his own ideas, and pursues them even in
the presence of purposeful moves from his opponent, he will often
meet with success if he psychologically outlasts his opponent. *
The scientific player The scientist is also the calculating player.
He achieves tactical mastery through evaluation and analysis of the
position. There is even a fair bit of strategic knowledge used
here, though without the sort of ethereal cohesion the artist is
able to develop. * The artistic player The artist looks not to
fulfill certain theories or guidelines, but instead seeks out an
indescribable “something” which counts as most beautiful in his
eyes. At this level, coordination of the pieces becomes more
natural, rather than labored, and calculation is more efficient,
since relevant lines are examined — rather than everything that
might be possible. But overall, the artist lets his nose lead him
in interesting direction, engaging the intuition far more than
rational judgment. * The masterful player The master understand
chess in itself, and his own sense of right and wrong has become
somehow harmonized with the game. He can tell a bad line from a
good line almost from sight, without nearly the mental toll
incurred by the other players. He is acutely sensitive, and able to
dive very deeply into long calculation when it seems appropriate.
This type of player almost never loses “the plot”, since the plot
is more the game itself to him, rather than a collection of pieces
that must obey certain rules. You might call this level the Zen of
playing chess, since there is a certain unity of mind between the
player and the game he plays. In fact, is there really so much
distinction between the player and the game?